dinsdag 29 maart 2011

Mission: Torsche Mansion's Basement

The entrance to the torsche basement raid can be found in Dr. Torsche's Mansion, Savage garden at E/D2.

Summoning and respawn time:
To enter this raid you need to pay 1 white gold bar or 100 otite pieces, and can only be tried once a day with minimal 2 people and maximal 4.
(You need to have completed torshe catherine's quest before you can enter as well)

Semi difficult raid, the end boss is so easy he shouldn't ever be able to kill your chars but the mobs themselfe know how make your live hell. Easiest with high elemental and mental resistance characters.
Only Masters recommended.
Recommended to bring:
  • 250+ otite pieces for magic crystals
  • Treasure chest key from bounty hunter guild exchange (or no super roullette loot)


Raiding Strategy:
A new raid with a semi puzzle built in. As soon as you start moving in here you'll see a message from Dr. Torsche saying there are x number of traps.

From there on the path splits and you'll need to sent someone to both sides to disable the magical traps in the room.
Now it's not entirely sure what traps he's talking about, as you never get to see it but every room has a unique type of mobs who drop stones with a number 1-7 on it.
If 2 stones in the corresponding rooms on the north and south side have the correct number on them that room's trap will be disabled and when all are disabled you can warp to the semi end boss. (last stone you clicked counts)

However to make things more complicated you'll receive a debuff in all rooms (which prevents using skills, and some atk, def and movement decrease along with a hp drain). You can cancel this effect by clicking the Magic Crystals (costs 10 otite piece per 2 min buff)

For the First Room the number will be the amount of traps named by torshe devided by 7.
The rooms magic numbers after that are 1 number higher then the last room and if the last room was a 7 it goes back to 1.

Room 1 is filled with Walters, dealing low fire dmg and gathering around just to get killed.
Room 2 is filled with Helena's, dealing physical dmg and like the walters aren't much of a threat.
Room 3 is filled with Sasha's, dealing fast lightning dmg so watch out when running through as they can be surprisingly deadly if you agro to much.
Room 4 is filled with Lloyd's, the all so familiar rifle user who has a wacky melee skill.
Room 5 is filled with Pyg's, one of the new weird puppets who love to spam some wacky skill for the knockback.
Room 6 is filled with Wight's, the tall new puppet who deals mental dmg and also loves spamming a aoe skill. Watch out for these as they make quick work of chars with low mental res.
Room 7 is filled with Gwraig's, and these are again very easy melee physical mobs who shouldn't pose a problem.

Once all 7 rooms magic numbers have been set in place the mobs will despawn and 2 warps to the 2 Victors spawn in every room.
These Victors are total pushovers, no need to worry about them at all really.
In the Victor room there's a chance for some treasure mobs to spawn who will drop a sun stone each.
Victor does have a bit of hp and spawns some mobs when he's around 75% health but again it's nothing to worry about.
ps he does drop some pretty decent loot.

Once both victors are dead warps will spawn to the final room, where a family can use a treasure chest key (gotten from bounty hunter guild exchange npc for 3 vet tokens) to start the roulette.

Victor Drops:
  • 5 Veteran Chips
  • 5 Pure gold bars
  • Honour Cards

Roulette Chest, 2 items:
  • Portable Star Orb Box
  • Honor Card B (500 fam rep)
  • 30 ar weapons (including 92e's)
  • 92e Armors
  • Cut Necklace (any type)
  • Qualified Earrings
  • Gold Earrings
  • Silver Earrings
  • Qualified Belt
  • Recipe - Artisan belt (any type)
  • Recipe - Artisan gloves (any type)
  • Recipe - Artisan boots (any type)
  • Recipe - Dragon heart
  • Recipe - Elite le Noir
  • White gold bar
  • Elemental Jewel

Jge wiki prison page

woensdag 23 maart 2011

Mission: Prison de Joaquin raid guide

The entrance to this raid is in Prison de Joaquin, Torture Chamber at C4 on both channels.

Summoning and respawn time:
To do the prison raid you only need to have completed Valeria's quest. However you can only do it once a day and with 5 people maximal per try.

Not super hard, but rather unforgiving at the same time. 3-5 will do but loot is roulette based so going with 5 is the optimal number. Watch out for the trash mobs, as they have no problem 1hitting robe users and making metal armor wearers afraid of poison.

Raiding strategy:
Upon entering the team will be in a prison styled room, similar to the Valeria quest. In here you'll need to kill all mobs to activate the warp and get to the next part, but first let's discuss mobs:

Death Marcia, this light armored undead enemy has a instant melee skill that can hit several chars and possibly stun make sure you're squishies are out of their range and use levitators, melees or scouts to get their agro.

Veilants, the hard armored slow moving golems with a skill that 1hits most robe wearers again. Mind you he's so slow he rarely ever gets in range of a robe user, so they aren't to much of a hassle.

Bio Man, the small human though it looks like a imp with a cannister of poison, They deal mental dmg and have a ranged skill which deals alot of aoe mental dmg and a melee skill which often 1hits anything with low mental resist. They also die the easiest so be sure to take em out asap.

Once all these mobs are dead you can use the warp to get to the second large room, which has 3 paths to choose. However you'll need to go and kill the elite that is in the round room of each of these paths along with a Elite Bio Man to activate the next warp. And to make things harder the mobs here respawn, are coupled with some easy to kill high lvl prison mobs and there's a surprise spawn at the start of each circular room.
The order of the elites doesn't matter as both the right and left path have a warp that sends you to the forward path. Once the 3 Elite Veilants of the paths are dead it's time to follow the forward path to the warp gate.
Around this warp gate walks the last elite you need to kill, the Elite Bio Man.

Once you're ready to enter the second area warp, buff up first as every family gets thrown in a random room out of 12 possible rooms, with 10 of having a Kingdom Ogre mini-boss, 1 room has a chest and the last room has a warp to the Boss area.
The Kingdom Ogre mini-boss is stronger then he was in the valleria quest, but he's still quite doable to solo.
Make sure you have 1 character that can tank him as he deals heavy physical dmg and kills robe users and usually scouts. He will spam a decent sized area skill with his mace, so don't get to close to your other chars.
He has a 74 AR/DR but does not regen hp very fast and he doesn't have allot of health to begin with.
It's recommended to use asoka's, tronada cruz users, elementalists or crazy Emilia's as dmg vs them.
After killing a Ogre a warp will spawn and will take you to one of the other random Ogre rooms, chest room or gate room to area boss.

Once you've reached the Boss room, there will be a Elite Kingdom Ogre and some beefed up mobs blocking the way. Killing the Elite Kingdom Ogre despawns the mobs near him.
After that you've finally reached the end-boss Testormento.

He's a quite unique boss with 74 ar/dr and 75 when buffed up, relatively low hp and no hp regen.
Most of skills will 1hit all those but tanks with high def or melees with protection field.
Tanking him can be done in several ways, either a 35k+hp tank in a esa, 2dr shield and nice belt/earring/necklace/stance rings to get as much hp as possible could tank him outright without having to run.
A other method is for the tank to run during the testos shock skill so the boss will cancel it and then go back to tanking. (he can still target others close by so beware)
Third is to tank him with prot fielded melees, who will need to run out to rebuff prot field but will barely take dmg at all. (use the new intensified mana regen potions to keep their mana up).
Below 40% of the boss's hp he will receive a buff, giving him more atk, def and 1 more AR/DR, at 30% he spawns a wave of tougher mobs of those in the first room. Just take them out and continue the fight.
And finally at 10% he'll spawn 2 elite kingdom ogres, but since his hp is already mega low by then either the tank tanks the 2 of them and the boss or someone lures the 2 ogres away.

After killing him he'll spawn a roulette chest, make sure everyone is in the boss room before opening as anyone still in the random rooms will not get loot!!!

Roulette Chest, 2 items:

  • Portable Star Orb Box
  • Honor Card B (500 fam rep)
  • Veteran Glove/Boot
  • 30 ar weapons (including 92e's)
  • 32 ar weapons (chess/golden/snail/elite)
  • Le Noir / 96e armor
  • Qualified Earrings
  • Gold Earrings
  • Silver Earrings
  • Qualified Belt
  • Made Necklaces
  • Recipe - 32 ar prison exclusive weapons (Tormento, Marcia's Poleax, Eye of Veillant)
  • Recipe - Crafted Necklace
  • Recipe - Artisan Earrings
  • Recipe - Magic Earrings
  • Recipe - Artisan Belts (any type)
  • Recipe - Artisan gloves (any type)
  • Recipe - Artisan boots (any type)
  • Recipe - Elite Le Blanc
  • Recipe - Elite Le Noir
  • Innocentio Stancebook
  • Elemental Jewel
  • Random Innocentio stance skill ring

Chest Room box:
  • Lots of Bellum Boxes
  • a 30 ar weapon
  • several Ancient Star Orb Boxes
  • Veteran Chips
Team setup tips:

-Scout/Emi/Viki/Val (ideally a char for rezzing and buffs)
-Tanker/TC/HG/Asoka/Nar (as tank or tank and dps)
-Elementalist/Crazy emilia/Vincent (only viable type of ranged dmg here)

jge wiki